Here at Dickinson we embrace the old and new in the classroom. Students in our sculpture classes use everything from simple cardboard boxes to 3d modeling and printing. Classes on world empires combine primary texts hundreds of years old with a modified version of the computer game Civilization VI, created by our own students, specifically for this course.
Whether helping students practice a foreign language by connecting via Zoom with native speakers on the other side of the world or working with students to build an augmented reality Civil War walking tour in a history class, Dickinson faculty regularly look for innovative ways to enhance their teaching with the latest state of the art tools. Our academic technology staff ensures that faculty are not only up on the latest in high-tech, but also understand when technology truly enhances learning and when it merely distracts.
This page contains information and tutorials about the technology tools that will support your remote courses. This page is an additional resource and is not part of the required training for Fall 2020.
The Willoughby Institute for Blended Learning provides support for faculty to create digital assets that students can access outside of the classroom. Each faculty member receives individual support for their digital resource creation.
The Willoughby Fellows Program in Teaching with Technology is a year-long opportunity for Dickinson faculty to develop effective, media-rich courses. The program provides training and support to help faculty design and deliver courses that use technology to engage students in active learning.
Dickinson faculty and students harness the power of new technologies through an array of digital-humanities endeavors. Current projects include new models of textual commentary that employ digital tools for readers of Greek and Latin texts.