Dickinson scholars and students are harnessing the power of new technologies through an array of digital humanities endeavors.

Digital humanities is an emerging field that applies methods derived from computing to the traditional questions and objects of study in humanities disciplines. It is an umbrella term covering a wide range of activities, from online preservation and digital mapping to data mining and the use of geographic information systems, data visualization, and digital publishing. These and other tools are being used at Dickinson in collaborative and interdisciplinary projects in ways that help advance the liberal arts mission.


Digital Bootcamp @Dickinson

Digital Bootcamp @Dickinson

Participants learn and practice the basics of how to manage and display content in WordPress, edit audio and video, use Geographic Information Systems to create custom maps, and practice these skills on sample data provided by Dickinson faculty-led digital humanities projects.


Dickinson College Commentaries

Dickinson College Commentaries

A new model of textual commentary for readers of Greek and Latin texts, using digital tools to enhance texts with explanatory notes, vocabulary, and graphic, video, and audio elements, including a core vocabulary of the most common words in Greek and Latin.


Russian Rooms

Russian Rooms

A multimedia project that shows portraits of average Russian citizens in their home environment. You can read a brief biography about each person and listen to interviews with some of them in Russian while viewing their portraits and a picture of their room.


The Mixxer

The Mixxer

A web application that provide language students regular conversations with native speakers via Skype sessions that fit their schedules. The project enables Dickinson’s faculty to provide students and more than 110,000 participants a kind of learning experience that was once impossible in the classroom.


Women's Experiences at Dickinson College

Women's Experiences at Dickinson College

Digitized materials relevant to understanding the experience of the institution’s female students, alumnae, faculty, and staff, catalogued and curated as a way to tell the collective story of the women of Dickinson College.


Journal of Buddhist Ethics

Journal of Buddhist Ethics

The first academic journal dedicated entirely to Buddhist ethics. It promotes the study of Buddhist ethics through the publication of research and book reviews, and by hosting occasional online conferences.


gender/sexuality/italy

gender/sexuality/italy

An online annual, peer-reviewed journal that publishes research on gendered identities and the ways they intersect with and produce Italian politics, culture, and society by way of a variety of cultural productions, discourses, and practices spanning historical, social, and geopolitical boundaries.


Digital Humanities at Dickinson Blog

Mellon DH Fund supports Innovation in Foreign Language Learning @ The Mixxer

The Mixxer, a Web application developed at Dickinson College by language technologist Todd Bryant, is a free educational resource allowing language learners around the world to schedule Skype sessions to fit their schedules, and helping Dickinson’s language departments harness technology to provide students regular conversations with native speakers. Having grown over the years to include 100,000+ […]

A New Allen & Greenough

With support from the Mellon Digital Humanities Fund and the Roberts Fund for Classical Studies at Dickinson, the Dickinson College Commentaries team has completed a new digital version of that perennially useful tool for Latinists, Allen and Greenough’s New Latin Grammar for Schools and Colleges, edited by J.B. Greenough, G.L. Kitteredge, A.A. Howard, and Benjamin […]

Fall 2014 Digital Dialogues season at MITH

  The Maryland Institute of Technology in the Humanities (MITH) at the University of Maryland in College Park has announced the lineup of speakers for their Fall 2014 Digital Dialogues season. The seven speakers come from a wide variety of research specialties ranging from Women’s Studies, Film & Digital Media,  Information Studies and gaming culture. […]